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Author: DanielW

March 15, 2017April 24, 2017Uncategorized

Reflection methods in the Samaritan Demo

In late 2010 I had the opportunity to research new rendering algorithms on the newly released DirectX 11 class video cards for […]

March 9, 2017April 24, 2017Uncategorized

New Blog!

I recently decided to catalog some of the work I’ve done over the past 10 years as a graphics programmer at Epic Games.  So […]

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