Reflection methods in the Samaritan Demo

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In late 2010 I had the opportunity to research new rendering algorithms on the newly released DirectX 11 class video cards for a technical demo Epic was making in Unreal Engine 3.  At the time the next console generation was being decided and Epic wanted to show console manufacturers what next-gen games could look like […]

New Blog!

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I recently decided to catalog some of the work I’ve done over the past 10 years as a graphics programmer at Epic Games.  So much of my work has been dealing with integration into the Unreal Engine, which isn’t particularly interesting, but there are some pure graphics programming tasks which I want to share.  And of course […]